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Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/23/2026 11:39:31 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6ef83b77ee5b46d9916fa64a805a4f0b

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 328
Difficulty: Very Difficult
Map Difficulty Score: 390.3

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number N Jungle Blockade 5 I Sand Blockade 2 H Rubble Blockade 3 D Jungle Blockade 1 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 328 208 101
49%
45
22%
9
4%
4
2%
42
20%
2
1%
5
2%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (203, -649) 300° (5x) on top -
3 Hex Map - N (318, -546) 60° (1x) 120° 49.0
4 Blockade - Sand Blockade 2 (843, -649) 300° (5x) on top -
5 Hex Map - I (958, -546) 240° (4x) 79.0
6 Blockade - Rubble Blockade 3 (1410, -528) 180° (3x) on top -
7 Hex Map - H (1278, -3) 120° (2x) 300° 59.0
8 Blockade - Jungle Blockade 1 (1339, 156) 120° (2x) on top -
9 Hex Map - D (960, 543) 60° (1x) 240° 68.0
10 16 Space Strip - Q (801, 34) 240° (4x) 270° 26.0
11 Ending - Water (541, 148) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 1 2
2 N → I Hex Map - N 120° Hex Map - I 300° 1 2
3 I → H Hex Map - I Hex Map - H 180° 1 2
4 H → D Hex Map - H 300° Hex Map - D 120° 1 3
5 D → Q Hex Map - D 240° 16 Space Strip - Q 60° 1 4
6 Q → Water 16 Space Strip - Q 270° Ending - Water 120° 3 9


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