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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 6:13:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6f46559aed7b43d5a0a45c189a333215

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 404
Difficulty: Moderate
Map Difficulty Score: 134.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number H Rubble Blockade 6 X Rubble Blockade 3 T Sand Blockade 2 V Jungle Blockade 1 R C Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 300° (5x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 70 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 0° (0x) 77 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - V 0° (0x) 74 37 6 22 3 1 0 1 0 4 0 0 0
10 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 404 248 81
33%
60
24%
10
4%
7
3%
47
19%
5
2%
14
6%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - H (456, -312) 300° (5x) 60°, 180° 60.0
4 Blockade - Rubble Blockade 3 (801, -384) 240° (4x) on top -
5 Hex Map - X (911, -1) 180° (3x) 70.0
6 Blockade - Sand Blockade 2 (1090, 17) 180° (3x) on top -
7 Hex Map - T (958, 542) 0° (0x) 77.0
8 Blockade - Jungle Blockade 1 (1046, 560) 180° (3x) on top -
9 Hex Map - V (914, 1085) 0° (0x) 300° 74.0
10 16 Space Strip - R (526, 1203) 300° (5x) 300° 33.0
11 Hex Map - C (233, 1475) 120° (2x) 270° 42.0
12 Ending - Jungle (-137, 1475) 270° (5x) - -
13 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → X Hex Map - H 60° Hex Map - X 240° 7 13
3 X → T Hex Map - X Hex Map - T 180° 7 13
4 T → V Hex Map - T Hex Map - V 180° 7 11
5 V → R Hex Map - V 300° 16 Space Strip - R 120° 4 6
6 R → C 16 Space Strip - R 300° Hex Map - C 120° 5 7
7 H → Rubble Hex Map - H 180° Tavern - Rubble 6 10
8 C → Jungle Hex Map - C 270° Ending - Jungle 120° 3 6


Generated with v11.2.9