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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/15/2026 12:56:39 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6f966307b3284168b92935f4931a7129

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Very Difficult
Map Difficulty Score: 240.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number N Water Blockade 4 Q C F Jungle Blockade 5 G Jungle Blockade 1 I Rubble Blockade 3 O Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 418 261 108
41%
47
18%
15
6%
5
2%
53
20%
5
2%
28
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - N (364, -468) 120° (2x) 60° 49.0
4 16 Space Strip - Q (702, -38) 300° (5x) 120° 26.0
5 Hex Map - C (1178, -3) 120° (2x) 180° 41.0
6 Blockade - Jungle Blockade 5 (1445, -521) 0° (0x) on top -
7 Hex Map - F (1313, -546) 0° (0x) 120° 69.0
8 Blockade - Jungle Blockade 1 (1746, -805) 300° (5x) on top -
9 Hex Map - G (1861, -702) 0° (0x) 60° 69.0
10 Blockade - Rubble Blockade 3 (2298, -930) 240° (4x) on top -
11 Hex Map - I (2408, -547) 60° (1x) 120° 79.0
12 16 Space Strip - O (2746, -741) 300° (5x) 150° 38.0
13 Ending - Water (2779, -1021) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 3 4
2 N → Q Hex Map - N 60° 16 Space Strip - Q 240° 3 5
3 Q → C 16 Space Strip - Q 120° Hex Map - C 300° 3 5
4 C → F Hex Map - C 180° Hex Map - F 2 3
5 F → L Hex Map - F 240° Hex Map - L 60° 3 6
6 F → G Hex Map - F 120° Hex Map - G 300° 3 4
7 G → I Hex Map - G 60° Hex Map - I 240° 5 8
8 I → O Hex Map - I 120° 16 Space Strip - O 300° 6 9
9 O → Water 16 Space Strip - O 150° Ending - Water 3 6


Generated with v11.2.6