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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/12/2026 11:45:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6f9fd8975b5c4b259d46d9bfc54b178d

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 343
Difficulty: Very Difficult
Map Difficulty Score: 237.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number D Rubble Blockade 6 W Jungle Blockade 1 S Water Blockade 4 R V Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - R 60° (1x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
10 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 343 210 81
39%
57
27%
12
6%
5
2%
28
13%
4
2%
5
2%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - D (409, 389) 180° (3x) 120°, 180° 68.0
4 Blockade - Jungle Blockade 1 (842, 130) 300° (5x) on top -
5 Hex Map - W (957, 233) 120° (2x) 120° 73.0
6 Blockade - Water Blockade 4 (1390, -26) 300° (5x) on top -
7 Hex Map - S (1505, 77) 240° (4x) 60° 55.0
8 16 Space Strip - R (1709, 504) 60° (1x) 33.0
9 Hex Map - V (1783, 1007) 240° (4x) 30° 73.0
10 Ending - Water (1968, 1329) 30° (1x) - -
11 Tavern - Rubble (409, 39) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 3 7
2 D → W Hex Map - D 120° Hex Map - W 300° 3 5
3 W → S Hex Map - W 120° Hex Map - S 300° 3 6
4 S → R Hex Map - S 60° 16 Space Strip - R 240° 3 5
5 R → V 16 Space Strip - R Hex Map - V 180° 3 5
6 D → Rubble Hex Map - D 180° Tavern - Rubble 4 9
7 V → Water Hex Map - V 30° Ending - Water 240° 3 7


Generated with v11.2.9