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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/12/2026 8:55:35 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=6fde0a900dcb40e4be73bb7b06367505

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 502
Difficulty: Very Difficult
Map Difficulty Score: 369.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number H Sand Blockade 2 E Water Blockade 4 C Rubble Blockade 3 Q P K M Jungle Blockade 5 I Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
10 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
11 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
13 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 502 299 138
46%
59
20%
18
6%
6
2%
45
15%
6
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - H (456, -312) 300° (5x) 120° 59.0
4 Blockade - Water Blockade 4 (705, -883) 300° (5x) on top -
5 Hex Map - E (820, -780) 60° (1x) 180° 70.0
6 Blockade - Rubble Blockade 3 (905, -1298) 0° (0x) on top -
7 Hex Map - C (773, -1323) 0° (0x) 240° 41.0
8 16 Space Strip - Q (614, -1832) 60° (1x) 240° 26.0
9 16 Space Strip - P (364, -2106) 0° (0x) 240° 26.0
10 Hex Map - K (-1, -2496) 60° (1x) 240° 62.0
11 Blockade - Jungle Blockade 5 (-81, -2914) 60° (1x) on top -
12 Hex Map - M (-456, -2807) 300° (5x) 240° 91.0
13 Blockade - Jungle Blockade 1 (-490, -3303) 60° (1x) on top -
14 Hex Map - I (-865, -3196) 240° (4x) 270° 79.0
15 Ending - Water (-1235, -3196) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → E Hex Map - H 120° Hex Map - E 300° 3 5
3 E → C Hex Map - E 180° Hex Map - C 7 8
4 C → Q Hex Map - C 240° 16 Space Strip - Q 60° 1 2
5 Q → P 16 Space Strip - Q 240° 16 Space Strip - P 60° 3 7
6 P → K 16 Space Strip - P 240° Hex Map - K 60° 1 2
7 K → M Hex Map - K 240° Hex Map - M 60° 5 8
8 M → I Hex Map - M 240° Hex Map - I 60° 3 4
9 I → Water Hex Map - I 270° Ending - Water 120° 3 6


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