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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/7/2026 1:11:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=700831024ebb40ee85f30a56da75c6b7

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 486
Difficulty: Very Difficult
Map Difficulty Score: 261.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number M Sand Blockade 2 P K E Rubble Blockade 3 G Water Blockade 4 I Jungle Blockade 5 C Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 486 283 136
48%
46
16%
21
7%
6
2%
41
14%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (253, 84) 240° (4x) on top -
3 Hex Map - M (363, 467) 240° (4x) 60° 91.0
4 16 Space Strip - P (613, 816) 240° (4x) 26.0
5 Hex Map - K (323, 1319) 300° (5x) 300° 62.0
6 Blockade - Rubble Blockade 3 (154, 1088) 120° (2x) on top -
7 Hex Map - E (-225, 1475) 0° (0x) 240° 70.0
8 Blockade - Water Blockade 4 (-443, 1291) 60° (1x) on top -
9 Hex Map - G (-818, 1398) 300° (5x) 180° 69.0
10 Blockade - Jungle Blockade 5 (-642, 880) 0° (0x) on top -
11 Hex Map - I (-774, 855) 0° (0x) 180° 79.0
12 Blockade - Jungle Blockade 1 (-598, 337) 0° (0x) on top -
13 Hex Map - C (-730, 312) 180° (3x) 150° 41.0
14 Ending - Water (-545, -10) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → R Starting - A 60° 16 Space Strip - R 240° 4 5
2 A → M Starting - A 60° Hex Map - M 240° 3 4
3 M → P Hex Map - M 60° 16 Space Strip - P 240° 5 9
4 P → K 16 Space Strip - P Hex Map - K 180° 1 2
5 K → E Hex Map - K 300° Hex Map - E 120° 5 8
6 E → G Hex Map - E 240° Hex Map - G 60° 3 4
7 G → I Hex Map - G 180° Hex Map - I 6 7
8 I → C Hex Map - I 180° Hex Map - C 7 10
9 C → Water Hex Map - C 150° Ending - Water 3 6


Generated with v11.2.8