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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/20/2026 4:43:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=706f3c186a2546f1b6b72b1ff6c99c2f

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 434
Difficulty: Difficult
Map Difficulty Score: 217.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number H Water Blockade 4 K Rubble Blockade 6 C Jungle Blockade 5 N Rubble Blockade 3 F Sand Blockade 2 Q I Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 434 283 132
47%
56
20%
9
3%
5
2%
52
18%
6
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - H (548, -156) 180° (3x) 120° 59.0
4 Blockade - Rubble Blockade 6 (935, -493) 300° (5x) on top -
5 Hex Map - K (1050, -390) 240° (4x) 120° 62.0
6 Blockade - Jungle Blockade 5 (1391, -805) 300° (5x) on top -
7 Hex Map - C (1506, -702) 0° (0x) 120° 41.0
8 Blockade - Rubble Blockade 3 (1939, -961) 300° (5x) on top -
9 Hex Map - N (2054, -858) 180° (3x) 60° 49.0
10 Blockade - Sand Blockade 2 (2353, -852) 240° (4x) on top -
11 Hex Map - F (2463, -469) 60° (1x) 60° 69.0
12 16 Space Strip - Q (2851, -354) 60° (1x) 26.0
13 Hex Map - I (3016, 149) 60° (1x) 330° 79.0
14 Ending - Water (2831, 471) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 7 11
2 H → K Hex Map - H 120° Hex Map - K 300° 7 14
3 K → C Hex Map - K 120° Hex Map - C 300° 7 11
4 C → N Hex Map - C 120° Hex Map - N 300° 7 8
5 N → F Hex Map - N 60° Hex Map - F 240° 5 8
6 F → Q Hex Map - F 60° 16 Space Strip - Q 240° 4 9
7 Q → I 16 Space Strip - Q Hex Map - I 180° 3 5
8 I → Water Hex Map - I 330° Ending - Water 180° 3 7


Generated with v11.2.9