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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/26/2026 11:11:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=70a1c64ca86d4aee808d5753ba5fe8c0

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 420
Difficulty: Very Difficult
Map Difficulty Score: 517.7

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number X Water Blockade 4 U Rubble Blockade 6 S Jungle Blockade 5 R N P G Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 420 263 106
40%
53
20%
10
4%
5
2%
59
22%
5
2%
5
2%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (525, -103) 300° (5x) on top -
3 Hex Map - X (640, 0) 180° (3x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 6 (893, 84) 240° (4x) on top -
5 Hex Map - U (1003, 467) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 5 (1064, 626) 120° (2x) on top -
7 Hex Map - S (685, 1013) 0° (0x) 300° 55.0
8 16 Space Strip - R (159, 897) 120° (2x) 240° 33.0
9 Hex Map - N (-369, 782) 0° (0x) 180° 49.0
10 16 Space Strip - P (-528, 273) 240° (4x) 180° 26.0
11 Hex Map - G (-589, -238) 240° (4x) 210° 69.0
12 Ending - Water (-774, -560) 210° (4x) - -
13 Tavern - Sand (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 120° Hex Map - X 300° 1 2
2 X → U Hex Map - X 60° Hex Map - U 240° 3 8
3 U → S Hex Map - U 300° Hex Map - S 120° 1 2
4 S → R Hex Map - S 300° 16 Space Strip - R 120° 1 2
5 R → N 16 Space Strip - R 240° Hex Map - N 60° 1 2
6 N → F Hex Map - N 180° Hex Map - F 0° 3 5
7 N → P Hex Map - N 180° 16 Space Strip - P 0° 1 2
8 X → Sand Hex Map - X 180° Tavern - Sand 0° 6 10
9 P → G 16 Space Strip - P 180° Hex Map - G 0° 3 6
10 G → Water Hex Map - G 210° Ending - Water 60° 3 6


Generated with v11.2.9