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Setup for 4-Player a Game of Quest for El Dorado

Generated on 5/10/2026 3:35:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=70ad2e1ade9d43368a485eecf5cab7a8

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 403
Difficulty: Very Difficult
Map Difficulty Score: 270.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number N Jungle Blockade 5 X Jungle Blockade 1 U Rubble Blockade 3 H Water Blockade 4 T Sand Blockade 2 P Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 403 249 93
37%
57
23%
8
3%
6
2%
54
22%
3
1%
3
1%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 5 (391, -150) 240° (4x) on top -
3 Hex Map - N (501, 233) 180° (3x) 0°, 120° 49.0
4 Blockade - Jungle Blockade 1 (407, 251) 180° (3x) on top -
5 Hex Map - X (275, 776) 120° (2x) 300° 69.0
6 Blockade - Rubble Blockade 3 (198, 701) 120° (2x) on top -
7 Hex Map - U (-181, 1088) 300° (5x) 240° 77.0
8 Blockade - Water Blockade 4 (-399, 904) 60° (1x) on top -
9 Hex Map - H (-774, 1011) 60° (1x) 240° 59.0
10 Blockade - Sand Blockade 2 (-992, 827) 60° (1x) on top -
11 Hex Map - T (-1367, 934) 0° (0x) 180° 75.0
12 16 Space Strip - P (-1277, 544) 180° (3x) 150° 26.0
13 Ending - Jungle (-1042, 379) 150° (3x) - -
14 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 60° Hex Map - N 240° 7 8
2 N → X Hex Map - N Hex Map - X 180° 3 6
3 X → U Hex Map - X 300° Hex Map - U 120° 7 15
4 U → H Hex Map - U 240° Hex Map - H 60° 3 7
5 H → T Hex Map - H 240° Hex Map - T 60° 3 6
6 N → Sand Hex Map - N 120° Tavern - Sand 300° 6 7
7 T → P Hex Map - T 180° 16 Space Strip - P 7 12
8 P → Jungle 16 Space Strip - P 150° Ending - Jungle 3 11


Generated with v11.1.11