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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/8/2026 4:24:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=70bd1a712eda4f019600efcd9abeb1ba

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 437
Difficulty: Very Difficult
Map Difficulty Score: 263.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player Number M Sand Blockade 2 I Rubble Blockade 3 F Water Blockade 4 C Jungle Blockade 1 P Q H Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
12 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
13 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 437 261 101
39%
62
24%
17
7%
6
2%
43
16%
5
2%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (249, -571) 300° (5x) on top -
3 Hex Map - M (364, -468) 180° (3x) 120° 91.0
4 Blockade - Rubble Blockade 3 (751, -805) 300° (5x) on top -
5 Hex Map - I (866, -702) 240° (4x) 0° 79.0
6 Blockade - Water Blockade 4 (1227, -684) 180° (3x) on top -
7 Hex Map - F (1095, -159) 300° (5x) 0° 69.0
8 Blockade - Jungle Blockade 1 (1274, -141) 180° (3x) on top -
9 Hex Map - C (1142, 384) 120° (2x) 0° 41.0
10 16 Space Strip - P (1434, 892) 300° (5x) 300° 26.0
11 16 Space Strip - Q (1295, 1127) 120° (2x) 300° 26.0
12 Hex Map - H (1048, 1477) 120° (2x) 270° 59.0
13 Ending - Water (678, 1477) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → M Starting - A 120° Hex Map - M 300° 5 6
2 M → I Hex Map - M 120° Hex Map - I 300° 5 6
3 I → F Hex Map - I 0° Hex Map - F 180° 3 4
4 F → C Hex Map - F 0° Hex Map - C 180° 7 8
5 C → P Hex Map - C 0° 16 Space Strip - P 180° 1 2
6 P → Q 16 Space Strip - P 300° 16 Space Strip - Q 120° 7 14
7 Q → H 16 Space Strip - Q 300° Hex Map - H 120° 5 11
8 H → Water Hex Map - H 270° Ending - Water 120° 3 9


Generated with v11.2.9