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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/12/2026 2:53:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=712b2900d74c40429a837a56dbb310af

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 418
Difficulty: Moderate
Map Difficulty Score: 155.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number J Rubble Blockade 3 D Jungle Blockade 5 E Water Blockade 4 N Jungle Blockade 1 L Rubble Blockade 6 H Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 418 268 125
47%
54
20%
10
4%
6
2%
48
18%
6
2%
19
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - J (455, 311) 240° (4x) 60° 58.0
4 Blockade - Jungle Blockade 5 (800, 239) 240° (4x) on top -
5 Hex Map - D (910, 622) 240° (4x) 300° 68.0
6 Blockade - Water Blockade 4 (833, 547) 120° (2x) on top -
7 Hex Map - E (454, 934) 0° (0x) 300° 70.0
8 Blockade - Jungle Blockade 1 (377, 859) 120° (2x) on top -
9 Hex Map - N (-2, 1246) 120° (2x) 49.0
10 Blockade - Rubble Blockade 6 (177, 1264) 180° (3x) on top -
11 Hex Map - L (45, 1789) 180° (3x) 69.0
12 Blockade - Sand Blockade 2 (133, 1807) 180° (3x) on top -
13 Hex Map - H (1, 2332) 0° (0x) 330° 59.0
14 Ending - Water (-184, 2654) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 60° Hex Map - J 240° 7 8
2 J → D Hex Map - J 60° Hex Map - D 240° 5 11
3 D → E Hex Map - D 300° Hex Map - E 120° 5 10
4 E → N Hex Map - E 300° Hex Map - N 120° 7 8
5 N → L Hex Map - N Hex Map - L 180° 7 10
6 L → H Hex Map - L Hex Map - H 180° 5 11
7 H → Water Hex Map - H 330° Ending - Water 180° 3 8


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