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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/16/2025 6:58:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=715e2ff9146d434984e671ace6004f16

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 463
Difficulty: Difficult
Map Difficulty Score: 213.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number G Water Blockade 4 R P N L Rubble Blockade 6 F Sand Blockade 2 C Rubble Blockade 3 J Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
4 16 Space Strip - R 0° (0x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
6 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
7 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
8 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
9 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
10 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
11 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
13 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - J 180° (3x) 59 37 6 9 1 1 10 1 9 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 463 299 124
41%
58
19%
12
4%
6
2%
58
19%
9
3%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Water Blockade 4 (437, -228) 240° (4x) on top -
3 Hex Map - G (547, 155) 240° (4x) 70.0
4 16 Space Strip - R (548, 545) 0° (0x) 300° 33.0
5 16 Space Strip - P (165, 583) 120° (2x) 300° 26.0
6 Hex Map - N (-220, 699) 0° (0x) 49.0
7 Blockade - Rubble Blockade 6 (-41, 717) 180° (3x) on top -
8 Hex Map - L (-173, 1242) 180° (3x) 60° 70.0
9 Blockade - Sand Blockade 2 (218, 1092) 240° (4x) on top -
10 Hex Map - F (328, 1475) 0° (0x) 70.0
11 Blockade - Rubble Blockade 3 (234, 1493) 180° (3x) on top -
12 Hex Map - C (102, 2018) 300° (5x) 42.0
13 Blockade - Jungle Blockade 1 (281, 2036) 180° (3x) on top -
14 Hex Map - J (149, 2561) 180° (3x) 30° 59.0
15 Ending - Jungle (334, 2883) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 5 6
2 G → R Hex Map - G 16 Space Strip - R 180° 6 8
3 R → P 16 Space Strip - R 300° 16 Space Strip - P 120° 4 8
4 P → N 16 Space Strip - P 300° Hex Map - N 120° 7 12
5 N → L Hex Map - N Hex Map - L 180° 7 10
6 L → F Hex Map - L 60° Hex Map - F 240° 7 11
7 F → C Hex Map - F Hex Map - C 180° 2 3
8 C → J Hex Map - C Hex Map - J 180° 7 8
9 J → Jungle Hex Map - J 30° Ending - Jungle 240° 3 6


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