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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/8/2026 7:31:22 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=717b627123e24c4e80260ec92b1e85c8

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 540
Difficulty: Very Difficult
Map Difficulty Score: 389.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Red Player 3 - Blue Player Number D Jungle Blockade 5 R K P G E Water Blockade 4 I Sand Blockade 2 M Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 540 298 158
53%
43
14%
26
9%
6
2%
40
13%
8
3%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - D (502, -234) 180° (3x) 120° 68.0
4 16 Space Strip - R (794, -506) 300° (5x) 60° 33.0
5 Hex Map - K (1138, -81) 240° (4x) 60° 62.0
6 16 Space Strip - P (1568, 193) 300° (5x) 60° 26.0
7 Hex Map - G (2050, 384) 240° (4x) 69.0
8 Blockade - Water Blockade 4 (2411, 402) 180° (3x) on top -
9 Hex Map - E (2279, 927) 240° (4x) 70.0
10 Blockade - Sand Blockade 2 (2276, 945) 180° (3x) on top -
11 Hex Map - I (2144, 1470) 60° (1x) 60° 79.0
12 Blockade - Rubble Blockade 3 (2351, 1632) 240° (4x) on top -
13 Hex Map - M (2461, 2015) 240° (4x) 90° 91.0
14 Ending - Jungle (2831, 2015) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 7 10
2 D → R Hex Map - D 120° 16 Space Strip - R 300° 5 9
3 R → K 16 Space Strip - R 60° Hex Map - K 240° 3 5
4 K → P Hex Map - K 60° 16 Space Strip - P 240° 4 9
5 P → G 16 Space Strip - P 60° Hex Map - G 240° 3 4
6 G → E Hex Map - G Hex Map - E 180° 3 4
7 E → I Hex Map - E Hex Map - I 180° 3 4
8 I → M Hex Map - I 60° Hex Map - M 240° 1 2
9 M → Jungle Hex Map - M 90° Ending - Jungle 300° 3 6


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