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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/13/2026 2:33:37 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=71a8cd4ca00b4b1ea6d5e0c7372f7278

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 314
Difficulty: Easy
Map Difficulty Score: 109.7

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Red Player 4 - White Player Number V Jungle Blockade 1 X Rubble Blockade 6 E Water Blockade 4 S Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 314 195 74
38%
48
25%
8
4%
5
3%
26
13%
5
3%
10
5%
13
7%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (295, -493) 300° (5x) on top -
3 Hex Map - V (410, -390) 180° (3x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 6 (677, -908) 0° (0x) on top -
5 Hex Map - X (545, -933) 300° (5x) 120° 69.0
6 Blockade - Water Blockade 4 (840, -1426) 300° (5x) on top -
7 Hex Map - E (955, -1323) 300° (5x) 120° 70.0
8 Blockade - Rubble Blockade 3 (1250, -1816) 300° (5x) on top -
9 Hex Map - S (1365, -1713) 60° (1x) 90° 55.0
10 Ending - Water (1735, -1713) 90° (2x) - -
11 Tavern - Sand (710, -212) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 8
2 V → X Hex Map - V 180° Hex Map - X 0° 4 8
3 X → E Hex Map - X 120° Hex Map - E 300° 5 11
4 E → S Hex Map - E 120° Hex Map - S 300° 3 5
5 V → Sand Hex Map - V 60° Tavern - Sand 240° 5 7
6 S → Water Hex Map - S 90° Ending - Water 300° 3 7


Generated with v11.2.9