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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/11/2026 1:52:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=72127ccf52364f92ad93b4d092c55a21

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 423
Difficulty: Difficult
Map Difficulty Score: 209.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number H Water Blockade 4 K Jungle Blockade 5 Q I O N D Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 423 260 140
54%
47
18%
11
4%
4
2%
45
17%
4
2%
9
3%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - H (502, -234) 180° (3x) 120° 59.0
4 Blockade - Jungle Blockade 5 (935, -493) 300° (5x) on top -
5 Hex Map - K (1050, -390) 240° (4x) 120° 62.0
6 16 Space Strip - Q (1456, -702) 180° (3x) 60° 26.0
7 Hex Map - I (1911, -470) 60° (1x) 60° 79.0
8 16 Space Strip - O (2501, -465) 180° (3x) 60° 38.0
9 Hex Map - N (2910, -155) 60° (1x) 49.0
10 Blockade - Rubble Blockade 6 (2907, -137) 180° (3x) on top -
11 Hex Map - D (2775, 388) 60° (1x) 330° 68.0
12 Ending - Jungle (2590, 710) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 7 11
2 H → K Hex Map - H 120° Hex Map - K 300° 5 11
3 K → Q Hex Map - K 120° 16 Space Strip - Q 300° 3 8
4 Q → I 16 Space Strip - Q 60° Hex Map - I 240° 4 7
5 I → O Hex Map - I 60° 16 Space Strip - O 240° 3 5
6 O → N 16 Space Strip - O 60° Hex Map - N 240° 4 5
7 N → D Hex Map - N Hex Map - D 180° 5 7
8 D → Jungle Hex Map - D 330° Ending - Jungle 180° 3 8


Generated with v11.1.5