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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 4:03:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=722b9fdd16eb42c29a06318705fad48d

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 509.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number T Rubble Blockade 6 U Sand Blockade 2 K Jungle Blockade 1 E Rubble Blockade 3 X Water Blockade 4 P C Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 468 286 116
41%
55
19%
12
4%
7
2%
41
14%
6
2%
24
8%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - T (640, 0) 0° (0x) 60°, 180° 75.0
4 Blockade - Sand Blockade 2 (893, 84) 240° (4x) on top -
5 Hex Map - U (1003, 467) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 1 (1018, 548) 120° (2x) on top -
7 Hex Map - K (639, 935) 0° (0x) 240° 62.0
8 Blockade - Rubble Blockade 3 (421, 751) 60° (1x) on top -
9 Hex Map - E (46, 858) 180° (3x) 300° 70.0
10 Blockade - Water Blockade 4 (-169, 549) 120° (2x) on top -
11 Hex Map - X (-548, 936) 60° (1x) 69.0
12 16 Space Strip - P (-711, 1444) 300° (5x) 60° 26.0
13 Hex Map - C (-413, 1947) 0° (0x) 90° 41.0
14 Ending - Jungle (-43, 1947) 90° (2x) - -
15 Tavern - Rubble (640, -350) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 1 2
2 T → U Hex Map - T 60° Hex Map - U 240° 2 4
3 U → K Hex Map - U 300° Hex Map - K 120° 3 4
4 K → E Hex Map - K 240° Hex Map - E 60° 3 6
5 E → G Hex Map - E 180° Hex Map - G 1 2
6 E → X Hex Map - E 300° Hex Map - X 120° 3 6
7 X → P Hex Map - X 16 Space Strip - P 180° 1 2
8 T → Rubble Hex Map - T 180° Tavern - Rubble 6 7
9 P → C 16 Space Strip - P 60° Hex Map - C 240° 1 2
10 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


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