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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/11/2026 4:36:22 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=723a13dc0a1c4bd791e62e702411e1d0

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 456
Difficulty: Very Difficult
Map Difficulty Score: 249.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number K Jungle Blockade 5 I Rubble Blockade 6 C Water Blockade 4 G Jungle Blockade 1 O F N Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 456 283 137
48%
42
15%
15
5%
5
2%
51
18%
7
2%
26
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - K (502, -234) 0° (0x) 120° 62.0
4 Blockade - Rubble Blockade 6 (889, -571) 300° (5x) on top -
5 Hex Map - I (1004, -468) 240° (4x) 79.0
6 Blockade - Water Blockade 4 (1183, -450) 180° (3x) on top -
7 Hex Map - C (1051, 75) 0° (0x) 60° 41.0
8 Blockade - Jungle Blockade 1 (1442, -75) 240° (4x) on top -
9 Hex Map - G (1552, 308) 60° (1x) 69.0
10 16 Space Strip - O (1710, 813) 240° (4x) 38.0
11 Hex Map - F (1511, 1316) 120° (2x) 69.0
12 Blockade - Rubble Blockade 3 (1690, 1334) 180° (3x) on top -
13 Hex Map - N (1558, 1859) 60° (1x) 30° 49.0
14 Ending - Jungle (1743, 2181) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 9
2 K → I Hex Map - K 120° Hex Map - I 300° 6 8
3 I → C Hex Map - I Hex Map - C 180° 6 7
4 C → R Hex Map - C 16 Space Strip - R 180° 4 5
5 C → G Hex Map - C 60° Hex Map - G 240° 7 8
6 G → O Hex Map - G 16 Space Strip - O 180° 1 3
7 O → F 16 Space Strip - O Hex Map - F 180° 3 4
8 F → N Hex Map - F Hex Map - N 180° 7 8
9 N → Jungle Hex Map - N 30° Ending - Jungle 240° 3 6


Generated with v11.2.9