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Setup for 2 Player a Game of Quest for El Dorado

Generated on 6/15/2025 10:04:08 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=728a29d34fa14203873ff2b59b1e9dcc

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 414
Difficulty: Difficult
Map Difficulty Score: 173.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number H Jungle Blockade 5 J Jungle Blockade 1 N Sand Blockade 2 C Water Blockade 4 P F L Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - J 240° (4x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 414 283 111
39%
71
25%
6
2%
6
2%
53
19%
7
2%
29
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (249, -571) 300° (5x) on top -
3 Hex Map - H (364, -468) 0° (0x) 180° 59.0
4 Blockade - Jungle Blockade 1 (449, -986) 0° (0x) on top -
5 Hex Map - J (317, -1011) 240° (4x) 180° 58.0
6 Blockade - Sand Blockade 2 (675, -1529) 0° (0x) on top -
7 Hex Map - N (543, -1554) 300° (5x) 240° 49.0
8 Blockade - Water Blockade 4 (463, -1972) 60° (1x) on top -
9 Hex Map - C (88, -1865) 240° (4x) 180° 41.0
10 16 Space Strip - P (-213, -2371) 300° (5x) 180° 26.0
11 Hex Map - F (-150, -2882) 120° (2x) 240° 69.0
12 Blockade - Rubble Blockade 3 (-138, -3456) 60° (1x) on top -
13 Hex Map - L (-513, -3349) 240° (4x) 210° 69.0
14 Ending - Water (-698, -3671) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → H Starting - B 120° Hex Map - H 300° 7 11
2 H → J Hex Map - H 180° Hex Map - J 7 12
3 J → N Hex Map - J 180° Hex Map - N 5 6
4 N → C Hex Map - N 240° Hex Map - C 60° 7 8
5 C → R Hex Map - C 240° 16 Space Strip - R 60° 4 5
6 C → P Hex Map - C 180° 16 Space Strip - P 3 6
7 P → F 16 Space Strip - P 180° Hex Map - F 4 5
8 F → L Hex Map - F 240° Hex Map - L 60° 3 5
9 L → Water Hex Map - L 210° Ending - Water 60° 3 7


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