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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/2/2026 10:46:11 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=72bc934fb3754649a415bbdb5e9cb918

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 419
Difficulty: Difficult
Map Difficulty Score: 194.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number K Rubble Blockade 3 I Jungle Blockade 5 R O C N Rubble Blockade 6 F Jungle Blockade 1 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
7 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
8 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
9 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
11 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 419 261 126
48%
41
16%
15
6%
4
2%
44
17%
7
3%
24
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - K (501, 233) 240° (4x) 60° 62.0
4 Blockade - Jungle Blockade 5 (846, 161) 240° (4x) on top -
5 Hex Map - I (956, 544) 180° (3x) 300° 79.0
6 16 Space Strip - R (568, 662) 300° (5x) 300° 33.0
7 16 Space Strip - O (323, 932) 0° (0x) 38.0
8 Hex Map - C (595, 1320) 240° (4x) 300° 41.0
9 Blockade - Rubble Blockade 6 (518, 1245) 120° (2x) on top -
10 Hex Map - N (139, 1632) 120° (2x) 49.0
11 Blockade - Jungle Blockade 1 (136, 1650) 180° (3x) on top -
12 Hex Map - F (4, 2175) 0° (0x) 30° 69.0
13 Ending - Jungle (189, 2497) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 7 10
2 K → I Hex Map - K 60° Hex Map - I 240° 6 9
3 I → R Hex Map - I 300° 16 Space Strip - R 120° 4 5
4 R → G 16 Space Strip - R 240° Hex Map - G 60° 3 4
5 R → O 16 Space Strip - R 300° 16 Space Strip - O 120° 3 4
6 O → C 16 Space Strip - O Hex Map - C 180° 3 6
7 C → N Hex Map - C 300° Hex Map - N 120° 7 8
8 N → F Hex Map - N Hex Map - F 180° 5 8
9 F → Jungle Hex Map - F 30° Ending - Jungle 240° 2 4


Generated with v11.2.8