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Setup for 2-Player a Game of Quest for El Dorado

Generated on 3/25/2026 9:01:28 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=730942d60b904b4c8f3e56860c8bc620

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 371
Difficulty: Easy
Map Difficulty Score: 102.4

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number U Rubble Blockade 3 J Water Blockade 4 W Jungle Blockade 1 S Rubble Blockade 6 H Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 371 233 77
33%
51
22%
9
4%
6
3%
53
23%
3
1%
15
6%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (391, -150) 240° (4x) on top -
3 Hex Map - U (501, 233) 240° (4x) 0°, 120° 77.0
4 Blockade - Water Blockade 4 (589, 251) 180° (3x) on top -
5 Hex Map - J (457, 776) 0° (0x) 58.0
6 Blockade - Jungle Blockade 1 (636, 794) 180° (3x) on top -
7 Hex Map - W (504, 1319) 0° (0x) 73.0
8 Blockade - Rubble Blockade 6 (683, 1337) 180° (3x) on top -
9 Hex Map - S (551, 1862) 180° (3x) 55.0
10 Blockade - Jungle Blockade 5 (730, 1880) 180° (3x) on top -
11 Hex Map - H (598, 2405) 0° (0x) 330° 59.0
12 Ending - Water (413, 2727) 330° (6x) - -
13 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 7 8
2 U → J Hex Map - U Hex Map - J 180° 5 8
3 J → W Hex Map - J Hex Map - W 180° 6 7
4 W → S Hex Map - W Hex Map - S 180° 6 9
5 S → H Hex Map - S Hex Map - H 180° 7 12
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 7
7 H → Water Hex Map - H 330° Ending - Water 180° 3 8


Generated with v11.1.4