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Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/17/2025 4:36:17 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7323e445b6284c9bb0a26c701cf164e7

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 496
Difficulty: Very Difficult
Map Difficulty Score: 661.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player Number U Rubble Blockade 6 W Jungle Blockade 5 T Sand Blockade 2 P C M Rubble Blockade 3 G Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - C 120° (2x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 496 286 98
34%
58
20%
21
7%
8
3%
51
18%
4
1%
22
8%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - U (317, 545) 180° (3x) 0°, 120° 77.0
4 Blockade - Jungle Blockade 5 (587, 563) 180° (3x) on top -
5 Hex Map - W (455, 1088) 240° (4x) 73.0
6 Blockade - Sand Blockade 2 (816, 1106) 180° (3x) on top -
7 Hex Map - T (684, 1631) 240° (4x) 75.0
8 16 Space Strip - P (976, 2139) 120° (2x) 300° 26.0
9 Hex Map - C (729, 2489) 120° (2x) 300° 41.0
10 Blockade - Rubble Blockade 3 (514, 2180) 120° (2x) on top -
11 Hex Map - M (135, 2567) 240° (4x) 300° 91.0
12 Blockade - Jungle Blockade 1 (-80, 2258) 120° (2x) on top -
13 Hex Map - G (-459, 2645) 180° (3x) 330° 69.0
14 Ending - Water (-644, 2967) 330° (6x) - -
15 Tavern - Rubble (617, 367) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 60° Hex Map - U 240° 1 2
2 U → W Hex Map - U Hex Map - W 180° 3 6
3 W → T Hex Map - W Hex Map - T 180° 1 4
4 T → P Hex Map - T 16 Space Strip - P 180° 1 2
5 P → C 16 Space Strip - P 300° Hex Map - C 120° 5 9
6 U → Rubble Hex Map - U 120° Tavern - Rubble 300° 6 9
7 C → M Hex Map - C 300° Hex Map - M 120° 3 4
8 M → G Hex Map - M 300° Hex Map - G 120° 1 2
9 G → Water Hex Map - G 330° Ending - Water 180° 3 6


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