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Setup for 2 Player a Game of Quest for El Dorado

Generated on 1/7/2026 11:10:53 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=73e13a9f9fe8485fa8cdd8e0a2abda0a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Very Difficult
Map Difficulty Score: 327.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number T Rubble Blockade 3 X Rubble Blockade 6 D Jungle Blockade 5 R U P G Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 464 263 101
38%
51
19%
17
6%
7
3%
48
18%
5
2%
9
3%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (299, 6) 240° (4x) on top -
3 Hex Map - T (409, 389) 300° (5x) 0°, 120° 75.0
4 Blockade - Rubble Blockade 6 (406, 407) 180° (3x) on top -
5 Hex Map - X (274, 932) 120° (2x) 300° 69.0
6 Blockade - Jungle Blockade 5 (243, 935) 120° (2x) on top -
7 Hex Map - D (-136, 1322) 180° (3x) 300° 68.0
8 16 Space Strip - R (-616, 1284) 120° (2x) 240° 33.0
9 Hex Map - U (-1098, 1091) 0° (0x) 240° 77.0
10 16 Space Strip - P (-1583, 897) 300° (5x) 180° 26.0
11 Hex Map - G (-1793, 386) 240° (4x) 210° 69.0
12 Ending - Water (-1978, 64) 210° (4x) - -
13 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 60° Hex Map - T 240° 5 6
2 T → X Hex Map - T Hex Map - X 180° 3 7
3 X → D Hex Map - X 300° Hex Map - D 120° 5 12
4 D → R Hex Map - D 300° 16 Space Strip - R 120° 3 5
5 R → U 16 Space Strip - R 240° Hex Map - U 60° 1 3
6 U → P Hex Map - U 240° 16 Space Strip - P 60° 3 4
7 P → G 16 Space Strip - P 180° Hex Map - G 3 4
8 T → Rubble Hex Map - T 120° Tavern - Rubble 300° 6 7
9 G → Water Hex Map - G 210° Ending - Water 60° 3 6


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