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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/2/2026 1:26:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=74252d78a7ef425cb5e3f38785432c54

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades
Map Traverse Score: 399
Difficulty: Very Difficult
Map Difficulty Score: 388.1

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - White Player 2 - Yellow Player 3 - White Player 4 - Yellow Player Number F Rubble Blockade 6 H Jungle Blockade 5 L Jungle Blockade 1 D Rubble Blockade 3 I Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 70 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 240° (4x) 69 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 399 230 114
50%
44
19%
14
6%
6
3%
34
15%
7
3%
11
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Rubble Blockade 6 (207, 162) 240° (4x) on top -
3 Hex Map - F (317, 545) 180° (3x) 120° 70.0
4 Blockade - Jungle Blockade 5 (566, -26) 300° (5x) on top -
5 Hex Map - H (681, 77) 240° (4x) 60° 60.0
6 Blockade - Jungle Blockade 1 (888, 239) 240° (4x) on top -
7 Hex Map - L (998, 622) 180° (3x) 60° 70.0
8 Blockade - Rubble Blockade 3 (1251, 706) 240° (4x) on top -
9 Hex Map - D (1361, 1089) 240° (4x) 60° 69.0
10 Blockade - Sand Blockade 2 (1614, 1173) 240° (4x) on top -
11 Hex Map - I (1724, 1556) 240° (4x) 30° 80.0
12 Ending - Water (1909, 1878) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 1 2
2 F → H Hex Map - F 120° Hex Map - H 300° 3 6
3 H → L Hex Map - H 60° Hex Map - L 240° 1 5
4 L → D Hex Map - L 60° Hex Map - D 240° 3 7
5 D → I Hex Map - D 60° Hex Map - I 240° 3 5
6 I → R Hex Map - I 120° 16 Space Strip - R 300° 3 5
7 I → Water Hex Map - I 30° Ending - Water 240° 3 6


Generated with v11.2.9