Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 2/6/2026 4:09:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7476797b67d84d368cc5f00975ee600b

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Moderate map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Difficult
Map Difficulty Score: 189.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number C U S W J F P Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
5 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
10 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 467 297 90
30%
75
25%
12
4%
7
2%
54
18%
5
2%
35
12%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Hex Map - C (501, 233) 300° (5x) 0°, 120° 41.0
3 Hex Map - U (457, 776) 60° (1x) 300° 77.0
4 Hex Map - S (-45, 1010) 180° (3x) 55.0
5 Hex Map - W (2, 1553) 0° (0x) 60° 73.0
6 Hex Map - J (503, 1786) 60° (1x) 58.0
7 Hex Map - F (459, 2329) 300° (5x) 300° 69.0
8 16 Space Strip - P (117, 2525) 120° (2x) 300° 26.0
9 16 Space Strip - Q (-158, 2525) 120° (2x) 330° 26.0
10 Ending - Water (-191, 2805) 330° (6x) - -
11 Tavern - Rubble (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 7 8
2 C → U Hex Map - C Hex Map - U 180° 5 7
3 U → S Hex Map - U 300° Hex Map - S 120° 7 9
4 S → W Hex Map - S Hex Map - W 180° 6 8
5 C → Rubble Hex Map - C 120° Tavern - Rubble 300° 6 7
6 W → J Hex Map - W 60° Hex Map - J 240° 7 11
7 J → F Hex Map - J Hex Map - F 180° 7 8
8 F → P Hex Map - F 300° 16 Space Strip - P 120° 4 12
9 P → Q 16 Space Strip - P 300° 16 Space Strip - Q 120° 7 12
10 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 9


Generated with v9.2.4