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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/22/2026 8:39:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=748248b2aa9841c2a3db2c5f483d6ec4

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 427
Difficulty: Very Difficult
Map Difficulty Score: 450.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number F Rubble Blockade 3 I Jungle Blockade 1 N Jungle Blockade 5 K Sand Blockade 2 Q P G Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
12 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 427 261 137
52%
42
16%
12
5%
4
2%
42
16%
7
3%
17
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - F (363, 467) 300° (5x) 60° 69.0
4 Blockade - Jungle Blockade 1 (570, 629) 240° (4x) on top -
5 Hex Map - I (680, 1012) 180° (3x) 300° 79.0
6 Blockade - Jungle Blockade 5 (695, 1093) 120° (2x) on top -
7 Hex Map - N (316, 1480) 0° (0x) 300° 49.0
8 Blockade - Sand Blockade 2 (101, 1171) 120° (2x) on top -
9 Hex Map - K (-278, 1558) 60° (1x) 62.0
10 16 Space Strip - Q (-4, 1948) 0° (0x) 300° 26.0
11 16 Space Strip - P (-387, 1986) 300° (5x) 300° 26.0
12 Hex Map - G (-910, 1868) 240° (4x) 330° 69.0
13 Ending - Jungle (-1095, 2190) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 3 4
2 F → I Hex Map - F 60° Hex Map - I 240° 1 2
3 I → N Hex Map - I 300° Hex Map - N 120° 3 4
4 N → K Hex Map - N 300° Hex Map - K 120° 3 5
5 K → Q Hex Map - K 16 Space Strip - Q 180° 3 6
6 Q → P 16 Space Strip - Q 300° 16 Space Strip - P 120° 4 9
7 P → G 16 Space Strip - P 300° Hex Map - G 120° 1 4
8 G → Jungle Hex Map - G 330° Ending - Jungle 180° 3 6


Generated with v11.2.9