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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/1/2026 6:26:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=74c5fbf58433406da6ff9cfba4cfb76a

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Very Difficult
Map Difficulty Score: 369.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number F Rubble Blockade 6 C Jungle Blockade 1 Q N P J G Water Blockade 4 K Sand Blockade 2 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 442 298 129
43%
62
21%
7
2%
5
2%
54
18%
7
2%
34
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - F (456, -312) 120° (2x) 60° 69.0
4 Blockade - Jungle Blockade 1 (755, -306) 240° (4x) on top -
5 Hex Map - C (865, 77) 180° (3x) 60° 41.0
6 16 Space Strip - Q (1069, 504) 60° (1x) 26.0
7 Hex Map - N (961, 1007) 300° (5x) 49.0
8 16 Space Strip - P (1119, 1512) 60° (1x) 26.0
9 Hex Map - J (920, 2015) 180° (3x) 60° 58.0
10 Blockade - Water Blockade 4 (1403, 1709) 240° (4x) on top -
11 Hex Map - G (1513, 2092) 60° (1x) 60° 69.0
12 Blockade - Sand Blockade 2 (1950, 1864) 240° (4x) on top -
13 Hex Map - K (2060, 2247) 60° (1x) 90° 62.0
14 Ending - Water (2430, 2247) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 7 10
2 F → C Hex Map - F 60° Hex Map - C 240° 5 7
3 C → Q Hex Map - C 60° 16 Space Strip - Q 240° 3 5
4 Q → N 16 Space Strip - Q Hex Map - N 180° 4 6
5 N → P Hex Map - N 16 Space Strip - P 180° 1 2
6 P → J 16 Space Strip - P Hex Map - J 180° 3 6
7 J → G Hex Map - J 60° Hex Map - G 240° 3 4
8 G → K Hex Map - G 60° Hex Map - K 240° 5 8
9 K → Water Hex Map - K 90° Ending - Water 300° 3 8


Generated with v11.2.8