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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/31/2026 5:39:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7567e922c94340f9b2f911b38667d50d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern
Map Traverse Score: 463
Difficulty: Moderate
Map Difficulty Score: 148.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number X Jungle Blockade 1 T Rubble Blockade 3 V Jungle Blockade 5 M Water Blockade 4 C Sand Blockade 2 K Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - X 60° (1x) 70 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 240° (4x) 77 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 120° (2x) 74 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - M 240° (4x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - C 120° (2x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 463 271 113
42%
60
22%
14
5%
7
3%
32
12%
7
3%
14
5%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 38.0
2 Blockade - Jungle Blockade 1 (391, -150) 240° (4x) on top -
3 Hex Map - X (501, 233) 60° (1x) 60°, 120° 70.0
4 Blockade - Rubble Blockade 3 (846, 161) 240° (4x) on top -
5 Hex Map - T (956, 544) 240° (4x) 120° 77.0
6 Blockade - Jungle Blockade 5 (1343, 207) 300° (5x) on top -
7 Hex Map - V (1458, 310) 120° (2x) 60° 74.0
8 Blockade - Water Blockade 4 (1849, 160) 240° (4x) on top -
9 Hex Map - M (1959, 543) 240° (4x) 120° 92.0
10 Blockade - Sand Blockade 2 (2346, 206) 300° (5x) on top -
11 Hex Map - C (2461, 309) 120° (2x) 120° 42.0
12 Blockade - Rubble Blockade 6 (2802, -106) 300° (5x) on top -
13 Hex Map - K (2917, -3) 300° (5x) 90° 62.0
14 Ending - Water (3287, -3) 90° (2x) - -
15 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → X Starting - B 60° Hex Map - X 240° 7 13
2 X → T Hex Map - X 60° Hex Map - T 240° 7 11
3 T → V Hex Map - T 120° Hex Map - V 300° 7 11
4 V → M Hex Map - V 60° Hex Map - M 240° 6 8
5 M → C Hex Map - M 120° Hex Map - C 300° 4 5
6 C → K Hex Map - C 120° Hex Map - K 300° 7 10
7 X → Sand Hex Map - X 120° Tavern - Sand 300° 6 9
8 K → Water Hex Map - K 90° Ending - Water 300° 3 7


Generated with v11.2.9