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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/7/2025 9:23:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=75776732d9d141dfbc3801a1a80c9e86

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 521
Difficulty: Very Difficult
Map Difficulty Score: 730.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number F Water Blockade 4 C Jungle Blockade 1 V Jungle Blockade 5 J Sand Blockade 2 X Rubble Blockade 6 M Rubble Blockade 3 T Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - X 60° (1x) 69 37 15 7 0 1 3 1 0 7 3 0 0
12 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 521 308 101
33%
73
24%
18
6%
9
3%
44
14%
8
3%
31
10%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (525, -103) 300° (5x) on top -
3 Hex Map - F (640, 0) 300° (5x) 180°, 60° 69.0
4 Blockade - Jungle Blockade 1 (1089, -518) 0° (0x) on top -
5 Hex Map - C (957, -543) 180° (3x) 180° 41.0
6 Blockade - Jungle Blockade 5 (860, -1061) 0° (0x) on top -
7 Hex Map - V (728, -1086) 180° (3x) 180° 73.0
8 Blockade - Sand Blockade 2 (631, -1604) 0° (0x) on top -
9 Hex Map - J (499, -1629) 180° (3x) 240° 58.0
10 Blockade - Rubble Blockade 6 (281, -1813) 60° (1x) on top -
11 Hex Map - X (-94, -1706) 60° (1x) 180° 69.0
12 Blockade - Rubble Blockade 3 (355, -2224) 0° (0x) on top -
13 Hex Map - M (223, -2249) 120° (2x) 240° 91.0
14 Hex Map - T (-416, -2248) 120° (2x) 270° 75.0
15 Ending - Jungle (-786, -2248) 270° (5x) - -
16 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 1 2
2 F → C Hex Map - F 180° Hex Map - C 1 2
3 C → V Hex Map - C 180° Hex Map - V 3 6
4 V → J Hex Map - V 180° Hex Map - J 2 3
5 J → X Hex Map - J 240° Hex Map - X 60° 3 6
6 X → M Hex Map - X 180° Hex Map - M 1 2
7 M → T Hex Map - M 240° Hex Map - T 60° 1 2
8 F → Sand Hex Map - F 60° Tavern - Sand 240° 6 9
9 T → Jungle Hex Map - T 270° Ending - Jungle 120° 2 4


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