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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/29/2024 5:10:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=75894f7db5b64a5cbf48c02996d496b9

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 468
Difficulty: Very Difficult
Map Difficulty Score: 579.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number L Sand Blockade 2 F Jungle Blockade 5 I Rubble Blockade 3 P H N Rubble Blockade 6 D Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 468 283 134
47%
65
23%
14
5%
6
2%
44
16%
7
2%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (299, 6) 240° (4x) on top -
3 Hex Map - L (409, 389) 180° (3x) 60° 69.0
4 Blockade - Jungle Blockade 5 (892, 83) 240° (4x) on top -
5 Hex Map - F (1002, 466) 180° (3x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1343, 51) 300° (5x) on top -
7 Hex Map - I (1458, 154) 300° (5x) 120° 79.0
8 16 Space Strip - P (1888, 116) 300° (5x) 120° 26.0
9 Hex Map - H (2364, 151) 300° (5x) 60° 59.0
10 Blockade - Rubble Blockade 6 (2801, -77) 240° (4x) on top -
11 Hex Map - N (2911, 306) 180° (3x) 49.0
12 Blockade - Jungle Blockade 1 (3363, 324) 180° (3x) on top -
13 Hex Map - D (3231, 849) 300° (5x) 30° 68.0
14 Ending - Water (3416, 1171) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 60° Hex Map - L 240° 5 9
2 L → F Hex Map - L 60° Hex Map - F 240° 3 5
3 F → I Hex Map - F 120° Hex Map - I 300° 7 9
4 I → P Hex Map - I 120° 16 Space Strip - P 300° 5 10
5 P → H 16 Space Strip - P 120° Hex Map - H 300° 3 6
6 H → N Hex Map - H 60° Hex Map - N 240° 5 9
7 N → D Hex Map - N Hex Map - D 180° 1 3
8 D → R Hex Map - D 16 Space Strip - R 180° 1 3
9 D → Water Hex Map - D 30° Ending - Water 240° 3 7


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