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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/27/2025 9:42:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=75a350735ae24602aa2b4e9b35a17710

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 12 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 633
Difficulty: Very Difficult
Map Difficulty Score: 846.1

19 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number V Rubble Blockade 3 S Jungle Blockade 1 P H X Sand Blockade 2 M Rubble Blockade 6 F Jungle Blockade 5 C Water Blockade 4 Q I Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
14 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
15 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
16 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
17 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
18 Ending - Jungle 210° (4x) 0 3 3 0 0 0 0 0 0 0 0 0 0
19 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 633 377 138
37%
97
26%
19
5%
9
2%
56
15%
8
2%
31
8%
13
3%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (479, -181) 300° (5x) on top -
3 Hex Map - V (594, -78) 60° (1x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (861, -596) 0° (0x) on top -
5 Hex Map - S (729, -621) 60° (1x) 240° 55.0
6 16 Space Strip - P (244, -815) 120° (2x) 240° 26.0
7 Hex Map - H (-146, -1164) 180° (3x) 180° 59.0
8 Blockade - Sand Blockade 2 (-243, -1682) 0° (0x) on top -
9 Hex Map - X (-375, -1707) 300° (5x) 180° 69.0
10 Blockade - Rubble Blockade 6 (-108, -2225) 0° (0x) on top -
11 Hex Map - M (-240, -2250) 60° (1x) 120° 91.0
12 Blockade - Jungle Blockade 5 (147, -2587) 300° (5x) on top -
13 Hex Map - F (262, -2484) 60° (1x) 180° 69.0
14 Blockade - Water Blockade 4 (165, -3002) 0° (0x) on top -
15 Hex Map - C (33, -3027) 60° (1x) 240° 41.0
16 16 Space Strip - Q (-172, -3458) 240° (4x) 240° 26.0
17 Hex Map - I (-324, -3969) 120° (2x) 210° 79.0
18 Ending - Jungle (-509, -4291) 210° (4x) - -
19 Tavern - Rubble (894, 100) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 3 5
2 V → S Hex Map - V 180° Hex Map - S 5 8
3 S → P Hex Map - S 240° 16 Space Strip - P 60° 3 6
4 P → H 16 Space Strip - P 240° Hex Map - H 60° 4 6
5 H → X Hex Map - H 180° Hex Map - X 3 6
6 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 4 7
7 X → M Hex Map - X 180° Hex Map - M 3 7
8 M → F Hex Map - M 120° Hex Map - F 300° 4 8
9 F → C Hex Map - F 180° Hex Map - C 3 6
10 C → Q Hex Map - C 240° 16 Space Strip - Q 60° 3 5
11 Q → I 16 Space Strip - Q 240° Hex Map - I 60° 1 2
12 I → Jungle Hex Map - I 210° Ending - Jungle 60° 2 4


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