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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/9/2026 11:47:43 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=75a80f065abc4cb28069a83ec03c37f2

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 445
Difficulty:
Map Difficulty Score: 1,001.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number V Rubble Blockade 3 F Jungle Blockade 1 X Water Blockade 4 Q T M Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 445 248 95
38%
55
22%
17
7%
7
3%
27
11%
7
3%
16
6%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (203, -649) 300° (5x) on top -
3 Hex Map - V (318, -546) 180° (3x) 60°, 180° 73.0
4 Blockade - Jungle Blockade 1 (801, -852) 240° (4x) on top -
5 Hex Map - F (911, -469) 180° (3x) 60° 69.0
6 Blockade - Water Blockade 4 (1118, -307) 240° (4x) on top -
7 Hex Map - X (1228, 76) 240° (4x) 60° 69.0
8 16 Space Strip - Q (1520, 584) 120° (2x) 120° 26.0
9 Hex Map - T (1904, 463) 60° (1x) 180° 75.0
10 Blockade - Rubble Blockade 6 (1898, -55) 0° (0x) on top -
11 Hex Map - M (1766, -80) 300° (5x) 150° 91.0
12 Ending - Jungle (1951, -402) 150° (3x) - -
13 Tavern - Sand (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 1 2
2 V → F Hex Map - V 60° Hex Map - F 240° 1 2
3 F → X Hex Map - F 60° Hex Map - X 240° 1 2
4 X → Q Hex Map - X 60° 16 Space Strip - Q 240° 1 3
5 Q → T 16 Space Strip - Q 120° Hex Map - T 300° 7 8
6 V → Sand Hex Map - V 180° Tavern - Sand 4 7
7 T → D Hex Map - T 180° Hex Map - D 1 4
8 T → M Hex Map - T 180° Hex Map - M 1 5
9 M → Jungle Hex Map - M 150° Ending - Jungle 3 6


Generated with v11.2.8