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Setup for 3-Player a Game of Quest for El Dorado

Generated on 3/31/2026 12:39:32 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=76142a497dd442649d9ff7a2df44478c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 522
Difficulty: Very Difficult
Map Difficulty Score: 545.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player Number E Jungle Blockade 1 K Rubble Blockade 6 D Jungle Blockade 5 M Rubble Blockade 3 I Sand Blockade 2 G Water Blockade 4 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 60° (1x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - O 0° (0x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 522 284 154
54%
33
12%
26
9%
6
2%
38
13%
7
2%
20
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 1 (483, -306) 240° (4x) on top -
3 Hex Map - E (593, 77) 60° (1x) 60° 70.0
4 Blockade - Rubble Blockade 6 (984, -73) 240° (4x) on top -
5 Hex Map - K (1094, 310) 180° (3x) 60° 62.0
6 Blockade - Jungle Blockade 5 (1439, 238) 240° (4x) on top -
7 Hex Map - D (1549, 621) 60° (1x) 68.0
8 Blockade - Rubble Blockade 3 (1546, 639) 180° (3x) on top -
9 Hex Map - M (1414, 1164) 120° (2x) 91.0
10 Blockade - Sand Blockade 2 (1229, 1182) 180° (3x) on top -
11 Hex Map - I (1097, 1707) 120° (2x) 79.0
12 Blockade - Water Blockade 4 (1094, 1725) 180° (3x) on top -
13 Hex Map - G (962, 2250) 240° (4x) 300° 69.0
14 16 Space Strip - O (602, 2640) 0° (0x) 330° 38.0
15 Ending - Jungle (366, 2805) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 60° Hex Map - E 240° 1 2
2 E → K Hex Map - E 60° Hex Map - K 240° 7 11
3 K → D Hex Map - K 60° Hex Map - D 240° 7 12
4 D → R Hex Map - D 60° 16 Space Strip - R 240° 3 5
5 D → M Hex Map - D Hex Map - M 180° 4 9
6 M → I Hex Map - M Hex Map - I 180° 1 2
7 I → G Hex Map - I Hex Map - G 180° 3 6
8 G → O Hex Map - G 300° 16 Space Strip - O 120° 1 2
9 O → Jungle 16 Space Strip - O 330° Ending - Jungle 180° 3 8


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