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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 4:37:28 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7638939915154a3b8a5bf628c876771b

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 734.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player 4 - White Player Number P X C Jungle Blockade 1 U Sand Blockade 2 S Water Blockade 4 E Jungle Blockade 5 L Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 450 286 113
40%
63
22%
10
3%
7
2%
46
16%
7
2%
20
7%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - P (342, 193) 240° (4x) 120° 26.0
3 Hex Map - X (875, 72) 240° (4x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (1404, -312) 240° (4x) on top -
5 Hex Map - C (1514, 71) 300° (5x) 60° 41.0
6 Blockade - Sand Blockade 2 (1767, 155) 240° (4x) on top -
7 Hex Map - U (1877, 538) 120° (2x) 60° 77.0
8 Blockade - Water Blockade 4 (2176, 544) 240° (4x) on top -
9 Hex Map - S (2286, 927) 120° (2x) 60° 55.0
10 Blockade - Jungle Blockade 5 (2723, 699) 240° (4x) on top -
11 Hex Map - E (2833, 1082) 60° (1x) 60° 70.0
12 Blockade - Rubble Blockade 3 (3086, 1166) 240° (4x) on top -
13 Hex Map - L (3196, 1549) 60° (1x) 90° 69.0
14 Ending - Water (3566, 1549) 90° (2x) - -
15 Tavern - Sand (875, -278) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → P Starting - B 60° 16 Space Strip - P 240° 8 15
2 P → X 16 Space Strip - P 120° Hex Map - X 300° 1 2
3 X → C Hex Map - X 60° Hex Map - C 240° 1 4
4 C → U Hex Map - C 60° Hex Map - U 240° 1 3
5 U → S Hex Map - U 60° Hex Map - S 240° 5 9
6 X → Sand Hex Map - X 180° Tavern - Sand 6 9
7 S → E Hex Map - S 60° Hex Map - E 240° 3 5
8 E → L Hex Map - E 60° Hex Map - L 240° 1 2
9 L → Water Hex Map - L 90° Ending - Water 300° 3 8


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