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Setup for 3-Player a Game of Quest for El Dorado

Generated on 7/23/2026 12:33:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=76bc34a7c59a4da4b6a18a462f2553da

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
Generate and render a Easy map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 20 cave tokens in stacks of 4
Map Traverse Score: 401
Difficulty: Easy
Map Difficulty Score: 108.0

7 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player Number K D F G M Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
3 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
5 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
7 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 401 225 125
56%
30
13%
18
8%
5
2%
27
12%
7
3%
13
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Hex Map - K (502, -234) 60° (1x) 60° 62.0
3 Hex Map - D (957, 77) 0° (0x) 68.0
4 Hex Map - F (1004, 620) 0° (0x) 60° 69.0
5 Hex Map - G (1505, 853) 240° (4x) 60° 69.0
6 Hex Map - M (2006, 1086) 240° (4x) 90° 91.0
7 Ending - Water (2376, 1086) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 7 11
2 K → D Hex Map - K 60° Hex Map - D 240° 7 11
3 D → F Hex Map - D Hex Map - F 180° 5 12
4 F → G Hex Map - F 60° Hex Map - G 240° 7 8
5 G → M Hex Map - G 60° Hex Map - M 240° 7 8
6 M → Water Hex Map - M 90° Ending - Water 300° 3 6


Generated with v11.2.9