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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/25/2026 4:23:21 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=76d658adf2b84b64b8d0adf0a5acbd6d

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 419
Difficulty: Easy
Map Difficulty Score: 109.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number G Sand Blockade 2 M Rubble Blockade 6 I Water Blockade 4 D Rubble Blockade 3 F Jungle Blockade 1 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 419 230 111
48%
37
16%
22
10%
6
3%
32
14%
6
3%
16
7%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - G (547, 155) 60° (1x) 60° 69.0
4 Blockade - Rubble Blockade 6 (846, 161) 240° (4x) on top -
5 Hex Map - M (956, 544) 240° (4x) 60° 91.0
6 Blockade - Water Blockade 4 (1393, 316) 240° (4x) on top -
7 Hex Map - I (1503, 699) 240° (4x) 60° 79.0
8 Blockade - Rubble Blockade 3 (1940, 471) 240° (4x) on top -
9 Hex Map - D (2050, 854) 180° (3x) 60° 68.0
10 Blockade - Jungle Blockade 1 (2349, 860) 240° (4x) on top -
11 Hex Map - F (2459, 1243) 0° (0x) 90° 69.0
12 Ending - Water (2829, 1243) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 5 6
2 G → M Hex Map - G 60° Hex Map - M 240° 5 6
3 M → I Hex Map - M 60° Hex Map - I 240° 5 6
4 I → D Hex Map - I 60° Hex Map - D 240° 4 8
5 D → F Hex Map - D 60° Hex Map - F 240° 5 6
6 F → Water Hex Map - F 90° Ending - Water 300° 3 6


Generated with v11.1.9