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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:09:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7762e2360c374671b1586b6482801cf0

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 536
Difficulty: Very Difficult
Map Difficulty Score: 514.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number I Sand Blockade 2 V Rubble Blockade 3 N Rubble Blockade 6 T Jungle Blockade 1 D Water Blockade 4 W Jungle Blockade 5 L Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - W 120° (2x) 73 37 11 8 3 1 4 0 1 7 2 0 0
14 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 536 308 134
44%
69
22%
20
6%
8
3%
43
14%
7
2%
4
1%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (433, -259) 300° (5x) on top -
3 Hex Map - I (548, -156) 300° (5x) 180°, 60° 79.0
4 Blockade - Rubble Blockade 3 (815, -674) 0° (0x) on top -
5 Hex Map - V (683, -699) 0° (0x) 120° 73.0
6 Blockade - Rubble Blockade 6 (1116, -958) 300° (5x) on top -
7 Hex Map - N (1231, -855) 60° (1x) 60° 49.0
8 Blockade - Jungle Blockade 1 (1668, -1083) 240° (4x) on top -
9 Hex Map - T (1778, -700) 0° (0x) 60° 75.0
10 Blockade - Water Blockade 4 (2215, -928) 240° (4x) on top -
11 Hex Map - D (2325, -545) 180° (3x) 120° 68.0
12 Blockade - Jungle Blockade 5 (2758, -804) 300° (5x) on top -
13 Hex Map - W (2873, -701) 120° (2x) 120° 73.0
14 Hex Map - L (3421, -857) 120° (2x) 150° 69.0
15 Ending - Jungle (3606, -1179) 150° (3x) - -
16 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 5 6
2 I → V Hex Map - I 180° Hex Map - V 4 9
3 V → N Hex Map - V 120° Hex Map - N 300° 5 8
4 N → T Hex Map - N 60° Hex Map - T 240° 5 6
5 T → D Hex Map - T 60° Hex Map - D 240° 3 6
6 D → W Hex Map - D 120° Hex Map - W 300° 3 5
7 W → R Hex Map - W 180° 16 Space Strip - R 1 3
8 I → Sand Hex Map - I 60° Tavern - Sand 240° 5 6
9 W → L Hex Map - W 120° Hex Map - L 300° 1 3
10 L → Jungle Hex Map - L 150° Ending - Jungle 3 8


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