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Setup for 3-Player a Game of Quest for El Dorado

Generated on 9/16/2026 7:38:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=77c671f212bc483787008752d2075d1f

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
Yellow 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 302
Difficulty: Difficult
Map Difficulty Score: 205.5

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Yellow Player Number J Water Blockade 4 U Jungle Blockade 5 X Rubble Blockade 3 S Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 302 195 72
37%
38
19%
5
3%
5
3%
40
21%
4
2%
11
6%
11
6%
9
5%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Water Blockade 4 (249, -571) 300° (5x) on top -
3 Hex Map - J (364, -468) 300° (5x) 180°, 60° 58.0
4 Blockade - Jungle Blockade 5 (813, -986) 0° (0x) on top -
5 Hex Map - U (681, -1011) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 3 (1210, -1395) 240° (4x) on top -
7 Hex Map - X (1320, -1012) 0° (0x) 69.0
8 Blockade - Rubble Blockade 6 (1226, -994) 180° (3x) on top -
9 Hex Map - S (1094, -469) 120° (2x) 30° 55.0
10 Ending - Jungle (1279, -147) 30° (1x) - -
11 Tavern - Sand (664, -290) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 3 4
2 J → U Hex Map - J 180° Hex Map - U 1 2
3 U → X Hex Map - U 60° Hex Map - X 240° 1 2
4 X → S Hex Map - X Hex Map - S 180° 3 6
5 J → Sand Hex Map - J 60° Tavern - Sand 240° 6 8
6 S → Jungle Hex Map - S 30° Ending - Jungle 240° 3 8


Generated with v11.2.9