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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/6/2026 4:07:55 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=77cbc19dd53d40199be827efa22c7bae

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 381
Difficulty: Easy
Map Difficulty Score: 109.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number J Sand Blockade 2 X Jungle Blockade 1 V Jungle Blockade 5 K Rubble Blockade 6 T Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 381 233 95
41%
52
22%
7
3%
6
3%
31
13%
7
3%
11
5%
21
9%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - J (456, -312) 120° (2x) 60°, 180° 58.0
4 Blockade - Jungle Blockade 1 (801, -384) 240° (4x) on top -
5 Hex Map - X (911, -1) 180° (3x) 69.0
6 Blockade - Jungle Blockade 5 (1090, 17) 180° (3x) on top -
7 Hex Map - V (958, 542) 180° (3x) 73.0
8 Blockade - Rubble Blockade 6 (1137, 560) 180° (3x) on top -
9 Hex Map - K (1005, 1085) 180° (3x) 60° 62.0
10 Blockade - Rubble Blockade 3 (1350, 1013) 240° (4x) on top -
11 Hex Map - T (1460, 1396) 60° (1x) 30° 75.0
12 Ending - Water (1645, 1718) 30° (1x) - -
13 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → J Starting - B 120° Hex Map - J 300° 7 9
2 J → X Hex Map - J 60° Hex Map - X 240° 7 10
3 X → V Hex Map - X Hex Map - V 180° 5 13
4 V → K Hex Map - V Hex Map - K 180° 7 13
5 K → T Hex Map - K 60° Hex Map - T 240° 7 11
6 J → Sand Hex Map - J 180° Tavern - Sand 6 8
7 T → Water Hex Map - T 30° Ending - Water 240° 3 6


Generated with v11.2.9