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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/16/2026 4:45:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=77edc7c88feb410983f689765c93e996

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern
Map Traverse Score: 364
Difficulty: Moderate
Map Difficulty Score: 153.1

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Water Blockade 4 C Jungle Blockade 1 Q N W Rubble Blockade 3 S Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 74 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
6 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - W 240° (4x) 74 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 0° (0x) 56 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 364 248 90
36%
67
27%
6
2%
5
2%
41
17%
3
1%
18
7%
13
5%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Water Blockade 4 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 300° (5x) 60°, 180° 74.0
4 Blockade - Jungle Blockade 1 (985, -384) 240° (4x) on top -
5 Hex Map - C (1095, -1) 60° (1x) 42.0
6 16 Space Strip - Q (1205, 507) 300° (5x) 60° 26.0
7 Hex Map - N (1549, 932) 240° (4x) 120° 49.0
8 Blockade - Rubble Blockade 3 (1982, 673) 300° (5x) on top -
9 Hex Map - W (2097, 776) 240° (4x) 180° 74.0
10 Blockade - Rubble Blockade 6 (2364, 258) 0° (0x) on top -
11 Hex Map - S (2232, 233) 0° (0x) 150° 56.0
12 Ending - Jungle (2417, -89) 150° (3x) - -
13 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → V Starting - B 120° Hex Map - V 300° 4 6
2 V → C Hex Map - V 60° Hex Map - C 240° 5 8
3 C → Q Hex Map - C 16 Space Strip - Q 180° 4 6
4 Q → N 16 Space Strip - Q 60° Hex Map - N 240° 3 6
5 N → W Hex Map - N 120° Hex Map - W 300° 5 7
6 W → S Hex Map - W 180° Hex Map - S 5 8
7 V → Rubble Hex Map - V 180° Tavern - Rubble 5 7
8 S → Jungle Hex Map - S 150° Ending - Jungle 3 7


Generated with v11.2.9