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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/14/2026 3:54:52 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=78998d53f1af4b8abb64080deb5a3eb1

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 387
Difficulty: Moderate
Map Difficulty Score: 146.9

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Sand Blockade 2 X Rubble Blockade 6 V Jungle Blockade 1 I Rubble Blockade 3 K Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 387 233 110
47%
50
21%
9
4%
5
2%
27
12%
7
3%
6
3%
13
6%
6
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (437, -228) 240° (4x) on top -
3 Hex Map - S (547, 155) 240° (4x) 120°, 300° 55.0
4 Blockade - Rubble Blockade 6 (980, -104) 300° (5x) on top -
5 Hex Map - X (1095, -1) 240° (4x) 60° 69.0
6 Blockade - Jungle Blockade 1 (1532, -229) 240° (4x) on top -
7 Hex Map - V (1642, 154) 180° (3x) 60° 73.0
8 Blockade - Rubble Blockade 3 (1941, 160) 240° (4x) on top -
9 Hex Map - I (2051, 543) 180° (3x) 60° 79.0
10 Blockade - Jungle Blockade 5 (2488, 315) 240° (4x) on top -
11 Hex Map - K (2598, 698) 180° (3x) 90° 62.0
12 Ending - Water (2968, 698) 90° (2x) - -
13 Tavern - Rubble (247, 333) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 60° Hex Map - S 240° 5 6
2 S → X Hex Map - S 120° Hex Map - X 300° 5 9
3 X → V Hex Map - X 60° Hex Map - V 240° 5 15
4 V → I Hex Map - V 60° Hex Map - I 240° 5 7
5 I → K Hex Map - I 60° Hex Map - K 240° 5 11
6 S → Rubble Hex Map - S 300° Tavern - Rubble 120° 6 9
7 K → Water Hex Map - K 90° Ending - Water 300° 3 8


Generated with v11.2.9