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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:17:49 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=78b848379afe41ad84c74813419e25d8

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 514.2

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number F Rubble Blockade 6 Q C K Sand Blockade 2 P M I Jungle Blockade 5 H Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
5 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 501 298 137
46%
60
20%
17
6%
6
2%
44
15%
7
2%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (525, -103) 300° (5x) on top -
3 Hex Map - F (640, 0) 60° (1x) 120° 69.0
4 16 Space Strip - Q (1028, -353) 240° (4x) 180° 26.0
5 Hex Map - C (1331, -864) 0° (0x) 120° 41.0
6 Blockade - Sand Blockade 2 (1856, -967) 300° (5x) on top -
7 Hex Map - K (1971, -864) 120° (2x) 180° 62.0
8 16 Space Strip - P (1761, -1370) 300° (5x) 120° 26.0
9 Hex Map - M (2237, -1335) 300° (5x) 60° 91.0
10 Blockade - Jungle Blockade 5 (2582, -1407) 240° (4x) on top -
11 Hex Map - I (2692, -1024) 0° (0x) 120° 79.0
12 Blockade - Water Blockade 4 (3079, -1361) 300° (5x) on top -
13 Hex Map - H (3194, -1258) 120° (2x) 150° 59.0
14 Ending - Jungle (3379, -1580) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 1 2
2 F → Q Hex Map - F 120° 16 Space Strip - Q 300° 4 8
3 Q → C 16 Space Strip - Q 180° Hex Map - C 1 3
4 C → K Hex Map - C 120° Hex Map - K 300° 1 2
5 K → P Hex Map - K 180° 16 Space Strip - P 3 8
6 P → M 16 Space Strip - P 120° Hex Map - M 300° 3 5
7 M → I Hex Map - M 60° Hex Map - I 240° 5 9
8 I → H Hex Map - I 120° Hex Map - H 300° 5 9
9 H → Jungle Hex Map - H 150° Ending - Jungle 3 9


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