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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/15/2026 4:15:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=78cbce64395649cda6e566e697653419

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Blue 2
Yellow 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades
Map Traverse Score: 415
Difficulty: Very Difficult
Map Difficulty Score: 268.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
B Player 1 - White Player 2 - Blue Player 3 - Yellow Player 4 - Red Player Number E Jungle Blockade 5 K Rubble Blockade 6 J Sand Blockade 2 H Jungle Blockade 1 N Water Blockade 4 C Rubble Blockade 3 P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 38 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - E 180° (3x) 71 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - J 300° (5x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - C 0° (0x) 42 37 6 12 0 1 9 0 9 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 415 284 121
43%
65
23%
5
2%
5
2%
53
19%
5
2%
30
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 38.0
2 Blockade - Jungle Blockade 5 (387, -337) 300° (5x) on top -
3 Hex Map - E (502, -234) 180° (3x) 180° 71.0
4 Blockade - Rubble Blockade 6 (860, -752) 0° (0x) on top -
5 Hex Map - K (728, -777) 300° (5x) 180° 62.0
6 Blockade - Sand Blockade 2 (813, -1295) 0° (0x) on top -
7 Hex Map - J (681, -1320) 300° (5x) 180° 59.0
8 Blockade - Jungle Blockade 1 (948, -1838) 0° (0x) on top -
9 Hex Map - H (816, -1863) 0° (0x) 120° 60.0
10 Blockade - Water Blockade 4 (1157, -2278) 300° (5x) on top -
11 Hex Map - N (1272, -2175) 60° (1x) 120° 49.0
12 Blockade - Rubble Blockade 3 (1613, -2590) 300° (5x) on top -
13 Hex Map - C (1728, -2487) 0° (0x) 60° 42.0
14 16 Space Strip - P (2318, -2482) 0° (0x) 90° 26.0
15 Ending - Water (2645, -2482) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 7 8
2 E → K Hex Map - E 180° Hex Map - K 3 5
3 K → J Hex Map - K 180° Hex Map - J 7 12
4 J → H Hex Map - J 180° Hex Map - H 5 8
5 H → N Hex Map - H 120° Hex Map - N 300° 7 11
6 N → C Hex Map - N 120° Hex Map - C 300° 7 8
7 C → P Hex Map - C 60° 16 Space Strip - P 240° 1 2
8 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 8


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