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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/9/2025 10:51:27 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=78ee256855014fa9bb30fd32888f3cc5

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Red 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 374
Difficulty: Moderate
Map Difficulty Score: 158.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Blue Player 4 - Red Player Number W Jungle Blockade 1 U Sand Blockade 2 T Rubble Blockade 6 H Jungle Blockade 5 C Rubble Blockade 3 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 374 233 72
31%
51
22%
11
5%
7
3%
54
23%
2
1%
12
5%
19
8%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (387, -337) 300° (5x) on top -
3 Hex Map - W (502, -234) 300° (5x) 180°, 60° 73.0
4 Blockade - Sand Blockade 2 (678, -752) 0° (0x) on top -
5 Hex Map - U (546, -777) 300° (5x) 60° 77.0
6 Blockade - Rubble Blockade 6 (937, -927) 240° (4x) on top -
7 Hex Map - T (1047, -544) 180° (3x) 60° 75.0
8 Blockade - Jungle Blockade 5 (1438, -694) 240° (4x) on top -
9 Hex Map - H (1548, -311) 240° (4x) 60° 59.0
10 Blockade - Rubble Blockade 3 (1939, -461) 240° (4x) on top -
11 Hex Map - C (2049, -78) 240° (4x) 30° 41.0
12 Ending - Water (2234, 244) 30° (1x) - -
13 Tavern - Sand (802, -56) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 5 7
2 W → U Hex Map - W 180° Hex Map - U 6 9
3 U → T Hex Map - U 60° Hex Map - T 240° 4 8
4 T → H Hex Map - T 60° Hex Map - H 240° 7 11
5 H → C Hex Map - H 60° Hex Map - C 240° 7 11
6 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 9
7 C → Water Hex Map - C 30° Ending - Water 240° 3 6


Generated with v6.10.4