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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:27:20 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=78f5b32a47e440639cd52c8f16ecc471

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Blue 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 342
Difficulty: Moderate
Map Difficulty Score: 163.5

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - White Player 4 - Yellow Player Number D Rubble Blockade 3 U Rubble Blockade 6 S Jungle Blockade 1 W Jungle Blockade 5 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 120° (2x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 300° (5x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 342 211 81
38%
55
26%
10
5%
5
2%
34
16%
2
1%
5
2%
11
5%
8
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (341, -415) 300° (5x) on top -
3 Hex Map - D (456, -312) 120° (2x) 60°, 180° 68.0
4 Blockade - Rubble Blockade 6 (801, -384) 240° (4x) on top -
5 Hex Map - U (911, -1) 180° (3x) 300° 77.0
6 Blockade - Jungle Blockade 1 (834, -76) 120° (2x) on top -
7 Hex Map - S (455, 311) 180° (3x) 300° 55.0
8 Blockade - Jungle Blockade 5 (332, 158) 120° (2x) on top -
9 Hex Map - W (-47, 545) 300° (5x) 0° 73.0
10 16 Space Strip - P (45, 935) 180° (3x) 330° 26.0
11 Ending - Water (-191, 1100) 330° (6x) - -
12 Tavern - Sand (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 7 9
2 D → U Hex Map - D 60° Hex Map - U 240° 6 11
3 U → S Hex Map - U 300° Hex Map - S 120° 6 9
4 S → Q Hex Map - S 300° 16 Space Strip - Q 120° 5 7
5 S → W Hex Map - S 300° Hex Map - W 120° 5 7
6 D → Sand Hex Map - D 180° Tavern - Sand 0° 4 9
7 W → P Hex Map - W 0° 16 Space Strip - P 180° 7 14
8 P → Water 16 Space Strip - P 330° Ending - Water 180° 3 7


Generated with v11.2.9