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Setup for 3-Player a Game of Quest for El Dorado

Generated on 8/5/2026 7:41:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=790ea9f5988842b0a1ea444bb79c6a82

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 464
Difficulty: Very Difficult
Map Difficulty Score: 665.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player Number W Jungle Blockade 5 T Rubble Blockade 3 L Sand Blockade 2 I Water Blockade 4 U Rubble Blockade 6 C Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Rubble Blockade 6 0° (0x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 464 271 103
38%
51
19%
18
7%
8
3%
48
18%
6
2%
13
5%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (525, -103) 300° (5x) on top -
3 Hex Map - W (640, 0) 240° (4x) 180°, 60° 73.0
4 Blockade - Rubble Blockade 3 (543, -518) 0° (0x) on top -
5 Hex Map - T (411, -543) 60° (1x) 120° 75.0
6 Blockade - Sand Blockade 2 (890, -724) 300° (5x) on top -
7 Hex Map - L (1005, -621) 60° (1x) 120° 69.0
8 Blockade - Water Blockade 4 (1530, -724) 300° (5x) on top -
9 Hex Map - I (1645, -621) 240° (4x) 180° 79.0
10 Blockade - Rubble Blockade 6 (2003, -1139) 0° (0x) on top -
11 Hex Map - U (1871, -1164) 180° (3x) 240° 77.0
12 Blockade - Jungle Blockade 1 (1929, -1816) 60° (1x) on top -
13 Hex Map - C (1554, -1709) 240° (4x) 270° 41.0
14 Ending - Water (1184, -1709) 270° (5x) - -
15 Tavern - Sand (940, 178) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 120° Hex Map - W 300° 1 2
2 W → T Hex Map - W 180° Hex Map - T 1 3
3 T → L Hex Map - T 120° Hex Map - L 300° 2 5
4 L → I Hex Map - L 120° Hex Map - I 300° 1 4
5 I → U Hex Map - I 180° Hex Map - U 3 5
6 U → C Hex Map - U 240° Hex Map - C 60° 1 2
7 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 6
8 C → Water Hex Map - C 270° Ending - Water 120° 3 6


Generated with v11.2.9