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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/4/2025 1:41:47 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=793edf7677344de69f464691f12f4ad5

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
Yellow 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 502
Difficulty: Very Difficult
Map Difficulty Score: 775.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Yellow Player 4 - White Player Number U Sand Blockade 2 F Jungle Blockade 5 S Water Blockade 4 Q W I Jungle Blockade 1 N Rubble Blockade 3 P Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
12 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
14 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 502 302 115
38%
70
23%
16
5%
6
2%
52
17%
5
2%
19
6%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Sand Blockade 2 (529, -384) 240° (4x) on top -
3 Hex Map - U (639, -1) 60° (1x) 120°, 60° 77.0
4 Blockade - Jungle Blockade 5 (1072, -260) 300° (5x) on top -
5 Hex Map - F (1187, -157) 300° (5x) 120° 69.0
6 Blockade - Water Blockade 4 (1620, -416) 300° (5x) on top -
7 Hex Map - S (1735, -313) 60° (1x) 180° 55.0
8 16 Space Strip - Q (1849, -822) 240° (4x) 180° 26.0
9 Hex Map - W (2061, -1333) 0° (0x) 180° 73.0
10 Blockade - Jungle Blockade 1 (1964, -1851) 0° (0x) on top -
11 Hex Map - I (1832, -1876) 60° (1x) 180° 79.0
12 Blockade - Rubble Blockade 3 (1735, -2394) 0° (0x) on top -
13 Hex Map - N (1603, -2419) 240° (4x) 120° 49.0
14 16 Space Strip - P (2193, -2419) 0° (0x) 90° 26.0
15 Ending - Water (2520, -2419) 90° (2x) - -
16 Tavern - Rubble (939, 177) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 60° Hex Map - U 240° 1 2
2 U → F Hex Map - U 120° Hex Map - F 300° 2 5
3 F → S Hex Map - F 120° Hex Map - S 300° 5 9
4 S → Q Hex Map - S 180° 16 Space Strip - Q 4 8
5 Q → W 16 Space Strip - Q 180° Hex Map - W 1 4
6 U → Rubble Hex Map - U 60° Tavern - Rubble 240° 6 7
7 W → I Hex Map - W 180° Hex Map - I 3 4
8 I → N Hex Map - I 180° Hex Map - N 3 4
9 N → P Hex Map - N 120° 16 Space Strip - P 300° 1 2
10 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 8


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