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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/25/2026 2:55:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=79467893d684440abd8cd11d9ed939cc

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 484.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number F Jungle Blockade 5 M Rubble Blockade 3 K Water Blockade 4 J Jungle Blockade 1 H Rubble Blockade 6 P C Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
12 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 450 283 118
42%
64
23%
12
4%
6
2%
43
15%
7
2%
33
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (207, 162) 240° (4x) on top -
3 Hex Map - F (317, 545) 0° (0x) 60° 69.0
4 Blockade - Rubble Blockade 3 (524, 707) 240° (4x) on top -
5 Hex Map - M (634, 1090) 240° (4x) 60° 91.0
6 Blockade - Water Blockade 4 (1163, 706) 240° (4x) on top -
7 Hex Map - K (1273, 1089) 240° (4x) 60° 62.0
8 Blockade - Jungle Blockade 1 (1756, 783) 240° (4x) on top -
9 Hex Map - J (1866, 1166) 180° (3x) 60° 58.0
10 Blockade - Rubble Blockade 6 (2395, 782) 240° (4x) on top -
11 Hex Map - H (2505, 1165) 300° (5x) 0° 59.0
12 16 Space Strip - P (2797, 1673) 300° (5x) 300° 26.0
13 Hex Map - C (2596, 2101) 240° (4x) 330° 41.0
14 Ending - Water (2411, 2423) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 60° Hex Map - F 240° 1 2
2 F → M Hex Map - F 60° Hex Map - M 240° 1 2
3 M → K Hex Map - M 60° Hex Map - K 240° 1 2
4 K → J Hex Map - K 60° Hex Map - J 240° 3 5
5 J → H Hex Map - J 60° Hex Map - H 240° 1 2
6 H → P Hex Map - H 0° 16 Space Strip - P 180° 1 2
7 P → C 16 Space Strip - P 300° Hex Map - C 120° 3 7
8 C → Water Hex Map - C 330° Ending - Water 180° 3 6


Generated with v11.2.9