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Setup for 2-Player a Game of Quest for El Dorado

Generated on 4/4/2026 1:25:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=7985637604764841bd85367256e780e9

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 28 cave tokens in stacks of 4
Map Traverse Score: 521
Difficulty: Very Difficult
Map Difficulty Score: 586.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number L Jungle Blockade 5 I Rubble Blockade 3 O D M Jungle Blockade 1 F Water Blockade 4 H Sand Blockade 2 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - L 240° (4x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
7 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - M 60° (1x) 91 37 18 4 8 1 2 1 3 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 521 283 138
49%
48
17%
25
9%
7
2%
40
14%
8
3%
17
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (479, -181) 300° (5x) on top -
3 Hex Map - L (594, -78) 240° (4x) 120° 69.0
4 Blockade - Rubble Blockade 3 (981, -415) 300° (5x) on top -
5 Hex Map - I (1096, -312) 240° (4x) 79.0
6 16 Space Strip - O (1115, 196) 120° (2x) 38.0
7 Hex Map - D (1231, 704) 240° (4x) 300° 68.0
8 Blockade - Jungle Blockade 1 (1200, 707) 120° (2x) on top -
9 Hex Map - M (821, 1094) 60° (1x) 300° 91.0
10 Blockade - Water Blockade 4 (744, 1019) 120° (2x) on top -
11 Hex Map - F (365, 1406) 60° (1x) 69.0
12 Blockade - Sand Blockade 2 (362, 1424) 180° (3x) on top -
13 Hex Map - H (230, 1949) 240° (4x) 330° 59.0
14 Ending - Jungle (45, 2271) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 3 6
2 L → I Hex Map - L 120° Hex Map - I 300° 6 10
3 I → O Hex Map - I 16 Space Strip - O 180° 3 5
4 O → D 16 Space Strip - O Hex Map - D 180° 4 6
5 D → M Hex Map - D 300° Hex Map - M 120° 1 6
6 M → F Hex Map - M 300° Hex Map - F 120° 3 4
7 F → R Hex Map - F 300° 16 Space Strip - R 120° 1 2
8 F → H Hex Map - F Hex Map - H 180° 5 10
9 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 8


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