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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/17/2026 6:06:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=79e7625f03254daabfa1617d3e1d0cd5

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 350
Difficulty: Very Difficult
Map Difficulty Score: 344.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number H Rubble Blockade 3 X Water Blockade 4 U Sand Blockade 2 C Jungle Blockade 5 S Rubble Blockade 6 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - U 300° (5x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 350 233 83
36%
50
21%
5
2%
6
3%
55
24%
3
1%
11
5%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - H (363, 467) 60° (1x) 0°, 120° 59.0
4 Blockade - Water Blockade 4 (178, 485) 180° (3x) on top -
5 Hex Map - X (46, 1010) 120° (2x) 300° 69.0
6 Blockade - Sand Blockade 2 (61, 1091) 120° (2x) on top -
7 Hex Map - U (-318, 1478) 300° (5x) 0° 77.0
8 Blockade - Jungle Blockade 5 (-503, 1496) 180° (3x) on top -
9 Hex Map - C (-635, 2021) 180° (3x) 0° 41.0
10 Blockade - Rubble Blockade 6 (-183, 2039) 180° (3x) on top -
11 Hex Map - S (-315, 2564) 180° (3x) 330° 55.0
12 Ending - Jungle (-500, 2886) 330° (6x) - -
13 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 3 6
2 H → X Hex Map - H 0° Hex Map - X 180° 1 4
3 X → U Hex Map - X 300° Hex Map - U 120° 3 8
4 U → C Hex Map - U 0° Hex Map - C 180° 1 2
5 C → S Hex Map - C 0° Hex Map - S 180° 1 2
6 H → Sand Hex Map - H 120° Tavern - Sand 300° 6 10
7 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 7


Generated with v11.2.9