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Setup for 4 Player a Game of Quest for El Dorado

Generated on 12/7/2025 2:05:05 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=79f336a7113741fd80e28eeb20a00399

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 412
Difficulty: Moderate
Map Difficulty Score: 165.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player 4 - Yellow Player Number I Rubble Blockade 6 F Rubble Blockade 3 H Jungle Blockade 1 K Water Blockade 4 D Jungle Blockade 5 P Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
12 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
13 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 412 246 126
51%
52
21%
12
5%
5
2%
32
13%
6
2%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (387, -337) 300° (5x) on top -
3 Hex Map - I (502, -234) 300° (5x) 120° 79.0
4 Blockade - Rubble Blockade 3 (889, -571) 300° (5x) on top -
5 Hex Map - F (1004, -468) 240° (4x) 180° 69.0
6 Blockade - Jungle Blockade 1 (1089, -986) 0° (0x) on top -
7 Hex Map - H (957, -1011) 180° (3x) 120° 59.0
8 Blockade - Water Blockade 4 (1344, -1348) 300° (5x) on top -
9 Hex Map - K (1459, -1245) 120° (2x) 120° 62.0
10 Blockade - Jungle Blockade 5 (1800, -1660) 300° (5x) on top -
11 Hex Map - D (1915, -1557) 300° (5x) 60° 68.0
12 16 Space Strip - P (2211, -1286) 240° (4x) 30° 26.0
13 Ending - Jungle (2238, -999) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 7 8
2 I → F Hex Map - I 120° Hex Map - F 300° 7 10
3 F → H Hex Map - F 180° Hex Map - H 7 12
4 H → K Hex Map - H 120° Hex Map - K 300° 7 13
5 K → D Hex Map - K 120° Hex Map - D 300° 5 12
6 D → P Hex Map - D 60° 16 Space Strip - P 240° 7 14
7 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 7


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